Updating old mame roms
There is still a bug with VF2 hair/body collisions, probably another TGP bug, but it's quite hard to find...- Fixed I960 bug that caused daytona invisible walls/holes in the road. This setting will cause the emu to return to neutral when no gear button is pressed. Read some other options there to tell the emu how to map a mouse to a player.- Fixed various bugs in the new Multi PCM sound emulation, causing some wrong loops and sounds. The current sound rom dump seems to be bad so the game will run without sound. To change the region, enter Test menu (F2) and press the sequence up,up,down,down,service (f1),test (f2) - Added Indianapolis 500 Rev A - Changed romsets to match MAME as much as possible. - Fixed eye paremeters being read as unsigned by the display list parser, causing bad geometry in daytona 4 players attract and sega rally 2 players attract.Here is the usual (a) version fixing bugs in the previous release :) - Fixed missing trigger buttons in gun games - Fixed desert tank locked into test mode - Improved main cpu/sound cpu sync in Model2 Original games. - Fixed network board detection for sgt24h and overrev.
As a bonus feature I've left in a debug sound player that allows you to load a SSF (Saturn Sound Format) file for playing.
- Fixed HOTD rom loading that caused missing tilemap graphics (how to play, map on gameover). More accurate emulation of some TGP by using the data tables from the mainboard.
You'll need these table roms in Model2or inside the game zip.
Now you don't need to enable network to have them boot. You need to enable it in the using the option Enable FF=1 in the Input section.
- Adjusted daytona steering limits to the real machine limits (according to the service manual). You can tweak more force parameters in that section.